You’ll shove a foe into a crowd of his allies and then flow through them, parrying, disarming, striking, dodging, sweeping, and having a lovely time. Sifu is at its very best when it drops you into overwhelming scenarios and asks you to use these offensive and defensive tools to overcome the odds. There’s nothing like perfectly timing a duck under an incoming baseball bat and watching your opponent slug the poor goon behind you. Learning the utility of each of these defensive tools takes a lot of effort, but it comes with its rewards. Sifu is a game full of confusing, inescapable, infuriating shortcomings, and almost all of them are tied to its supernatural twist So you’re always on the move, sliding across tables and hopping over furniture - constantly scrambling to deny them the full benefit of their superior numbers. They don’t wait their turn, and they don’t broadcast their intent with blinking warning icons. Sifu’s goons are hardly as polite as the kind we’ve come to expect in a post-Batman: Arkham third-person combat world. They can drop you in a couple of hits, and they use their numbers to surround and overpower you. From the jump, you’re a force to be reckoned with.īut your enemies put up a fight. You can finish stunned enemies with brutal, speedy environmental executions that will elicit gasps over and over again. Light and heavy attacks string into beautifully animated combos that hit with satisfying thwacks and comic book motion lines. Sifu has the bones of a wonderful action game, giving you all the tools to play out your Hong Kong action fantasies. Before we get into that, let’s talk about the good stuff: The “badass martial arts master” portion of the pitch is executed with incredible skill.
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